The artists from my team recommended a guy who is great in UI/UX, I talked to him and we had a deal. As a result, I lost money on the test and the initial interface. I arranged a paid test task, about 6 people participated, but it didn’t work. Next, I needed a person who could draw the interface. It was a new useful acquaintance for me - he drew the entire map! Then I started negotiating with him about creating a map and he recommended his colleague. We agreed that he would draw the battle arena and he did great. Then I contacted one of the secondary artists of Necromancer Returns, who drew icons. Throughout all the work on the game, he kept being fully into the project and even now helps with its development. He came up with the complete lore, all units, features, and the story. I began to look for a scriptwriter, arranged a test task, held a small competition, and found one - we made a good team.
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